Autodesk 3ds Max ? Advanced UV Normalizer V2.4.1 For 3ds Max 2010 ? 2019 Win
Autodesk 3ds Max ? Advanced UV Normalizer V2.4.1 For 3ds Max 2010 ? 2019 Win >> https://urlin.us/2tyxwK
How to Use Advanced UV Normalizer v2.4.1 for 3ds Max 2010 â 2019 Win
Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects. Texel Density is the ratio of pixels to geometry area in a texture map, and it affects the quality and consistency of the texture details. AUVN allows you to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios[^1^].
In this article, we will show you how to use AUVN v2.4.1 for 3ds Max 2010 â 2019 Win, which is compatible with 3ds Max 2016 â 2023[^1^]. You can download AUVN from ScriptSpot or other sources[^2^] [^3^] [^4^] [^5^].
Step 1: Install AUVN
To install AUVN, you need to copy the files from the downloaded archive to your 3ds Max scripts folder (usually C:\Program Files\Autodesk\3ds Max \scripts). Then, you can run AUVN from the MAXScript menu > Run Script... or drag and drop the file AUVN.mse onto the viewport[^1^].
Step 2: Open AUVN UI
Once you run AUVN, you will see a new icon on the main toolbar that looks like a UV grid. Click on it to open the AUVN UI. Alternatively, you can assign a keyboard shortcut or a quad menu item to AUVN using the Customize User Interface dialog[^1^].
Step 3: Select Objects and UV Shells
AUVN works with objects that have an Editable Poly or an Edit Poly modifier applied, and that have valid UV coordinates. You can select one or more objects in the scene, or select individual UV shells in the Unwrap UVW modifier or editor. AUVN will display the number of selected objects and UV shells in the UI[^1^].
Step 4: Calculate and Set Texel Density
AUVN has two main modes: Fixed Texture Size and AUVN Textures. In Fixed Texture Size mode, you can set a fixed texture size (in pixels) for all selected objects or UV shells, and AUVN will calculate and set the Texel Density accordingly. In AUVN Textures mode, you can assign different textures to each object or UV shell, and AUVN will normalize them all at once using their texture size[^1^].
To use Fixed Texture Size mode, enter a texture size in the Fixed Texture Size field (for example, 1024), and click on Get TD to calculate the current Texel Density of the selection. Then, enter a desired Texel Density value in the Set TD field (for example, 10), and click on Set TD to apply it to the selection. You can also use the slider or the spinner to adjust the Set TD value interactively[^1^].
To use AUVN Textures mode, click on Assign Textures to open a dialog where you can browse and assign textures to each object or UV shell in the selection. You can also drag and drop textures from Windows Explorer or other sources onto the dialog. The dialog will show the texture name, size and path for each item. You can also filter, sort and edit the list of textures using various options. Once you are done assigning textures, click on OK to close the dialog. Then, click on Normalize TD to normalize all selected objects or UV shells using their assigned texture size[^1^].
Step 5: Modify Texel Density
AUVN also provides several tools to modify the Texel Density of your models based on different criteria. For example, you can scale, rotate or move the UV shells 061ffe29dd