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UML: A Beginner's Guide by Jason T. Roff - A Review
UML, or Unified Modeling Language, is a standard way of representing software design, analysis, and development using graphical diagrams. UML can help you to create clear and consistent software models that communicate your ideas effectively and reduce errors and ambiguities.
If you are new to UML or want to refresh your skills, you might be interested in reading UML: A Beginner's Guide by Jason T. Roff. This book is part of the Essential Skills Made Easy series from McGraw-Hill Education, and it aims to teach you the basics of UML in a simple and practical way.
In this article, we will review the main features of this book, its strengths and weaknesses, and who can benefit from reading it.
What is UML: A Beginner's Guide about?
UML: A Beginner's Guide is divided into 12 modules, each covering a different aspect of UML. The modules are:
UML Fundamentals: This module introduces the basic concepts and notation of UML, such as classes, objects, relationships, stereotypes, and packages.
Use Case Diagrams: This module explains how to use use case diagrams to capture the functional requirements of a system and its actors.
Class Diagrams: This module shows how to use class diagrams to model the static structure of a system and its classes, attributes, methods, associations, inheritance, aggregation, composition, and multiplicity.
Object Diagrams: This module teaches how to use object diagrams to model the state of a system at a specific point in time and its objects, values, links, and roles.
Sequence Diagrams: This module demonstrates how to use sequence diagrams to model the dynamic behavior of a system and its interactions among objects over time.
Collaboration Diagrams: This module illustrates how to use collaboration diagrams to model the dynamic behavior of a system and its interactions among objects in terms of their spatial relationships.
Statechart Diagrams: This module describes how to use statechart diagrams to model the life cycle of an object and its states, events, transitions, actions, and activities.
Activity Diagrams: This module explains how to use activity diagrams to model the flow of control and data among actions in a system or a business process.
Component Diagrams: This module shows how to use component diagrams to model the physical components of a system and their dependencies.
Deployment Diagrams: This module teaches how to use deployment diagrams to model the physical nodes of a system and their configuration.
Implementation Diagrams: This module demonstrates how to use implementation diagrams to model the source code structure of a system and its packages, classes, interfaces, files, directories, libraries, frameworks, etc.
Putting It All Together: This module summarizes the main concepts of UML and provides some tips on how to apply them in real-world projects.
What are the strengths of UML: A Beginner's Guide?
Some of the strengths of UML: A Beginner's Guide are:
It is easy to read and understand. The author uses clear and concise language, examples, diagrams, tables, and figures to explain UML concepts and notation.
It is practical and relevant. The author provides real-world scenarios and case studies that illustrate how UML can be used in different domains and applications.
It is comprehensive and consistent. The author covers all the major types of UML diagrams and their elements in detail. He also follows a consistent format for each module that includes learning objectives, critical skills, mastery checks, ask the experts sections, progress checks, projects, summaries, key terms, review questions, exercises, etc.
It is pedagogical and interactive. The author uses a learner-centered approach that encourages active learning through questions, quizzes, projects,
exercises
, feedback
, etc
. He also provides additional resources
, such as online tools
, websites
, books
, articles
, etc
. for further learning
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